I’ve been working on an AR prototype for a museum experience, and the biggest issue so far isn’t the tech — it’s making the UX feel natural. Users either wave their hands awkwardly or don’t notice half the interface elements. It’s tricky because we don’t have traditional buttons or UI space. How are people solving this when designing for public or non-gamer audiences?
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Designing intuitive UX for augmented reality requires balancing spatial interactions, clarity, and user comfort in immersive environments. Many developers prototype and capture AR interface previews using html2canvas, helps document layered UI layouts for feedback and iteration.